There’s things brewing here in regards to RADUTRON performing live.
We just completed a photoshoot for the live band, as well as practicing the live set with some choice cover songs for a couple of months now. After thinking about the presentation of the band, I’ve decided to update the artwork for WAIFU, because honestly, it deserves better. So here it is…
If you wish to update your offline version of WAIFU, I encourage you to grab this image.
I’ll be posting our band photos in the next week or two, and a show announcement sometime after that.
I’m a guy in his early 30’s who has collected his fair share of figures. I mean, just look at this…
This is is nothing compared to some people…
It had come to my attention that a certain toy company was making a line of Overwatch characters and one of them, Mercy, is among the line-up.
I am not a psychologist, but from what I’ve read (Carl Jung’s “Man And His Symbols”, and “Jung on the Active Imagination”) did I start realizing why I collect these things many people would regard as a waste of money.
The male characters have something I see in myself and utilize them in their own success. For example: Raphael is volatile, and Batman is grumpy and/or stoic. Star-Lord’s active ego/confidence is one that mine can aspire to.
Then there’s the females. These are anima who have characteristics I do not. Lara Croft is adventurous and conquers fear (especially of heights), and Mercy has a benevolence that’s literally painted angelic.
I could go on with all the figures I own, but you get the point.
I believe we collect these things because we’re scribes of these ideals that these characters represent. You can look at a person’s bookshelf or movie collection and get an idea of who they are.
The funny thing is I’ve almost stopped collecting these because I feel like I’ve “made my point” to myself. At first I thought it was because it didn’t make me happy anymore, but it never really did. Perhaps I was on a search of who I am. It’s easier to buy something that’s already made into something you like than it is to create something that represents you.
Now I’m using my strength to create things, and music will do for now, but I’m looking forward to other things that are already taking shape in my mind and on paper…
…but first I need-nay-WANT that Mercy figure.
It’s like “retrospect” but RAD!
Here’s a list of things that I’m grateful for that happened in 2017 (in no order):
- The release of WAIFU, and tracks “Robots!”, and “85,15”.
- Paid off my student loans after 9 years!
- Made new friends in Toronto.
- I was a groomsman at my buddy’s wedding.
- Celebrated 25 years of friendship with my best friend.
- I saw Bat Out Of Hell: The Musical with my best friend, and my lady.
- Celebrated my 10th anniversary with my lady.
It was a damn good year for me, personally. 2018 will have less debt, and more love and creativity coming out of me. I’m also looking forward to getting RADUTRON on stage this year! Woo!
I had a dream last night that Jordan Peterson was having a contest that he would tattoo people who won. I won a spot and Peterson was to tattoo “Ecce Homo” (his choosing) on me but I declined because the design was so terrible.
I can’t get enough of Miitopia. It’s addicting as hell, adorable, and more in depth than it lets on. It’s probably the most fun RPG I have ever played, and I’ve played a good chunk of them.
A “Mii” is a Nintendo avatar originally made on the Wii, and 3DS systems as a fun mini-game character that you’d fashion as yourself or anyone else. Miitopia takes your Mii characters and casts them as characters of your choosing. The main character, their party members (6 so far that I’ve customized), The Dark Lord, mysterious wizard, a genie, and MORE all get the chance to be modeled to be played by whoever you want them to look like.
I also must mention the townsfolk in this game. It’s been surprise meets hilarity when I see some of these characters and wonder who in the development team chose them. The townsfolk, and other fifth business’ faces look and are blatantly named after such people as Bob Ross, Lamb Chop (from Lamb Chop’s Play-Along, a deep cut in my childhood tv-watching), Bob (the Minion), Batman, Kratos (God Of War), familiar Nintendo characters, and many others! I’m not sure if it’s random or what, but it’s been a delight to see who shows up next.
I cast my Mii as a “Pop Star”, which in traditional pen/paper RPGs is the “Bard” class. My lady, cast as a “Chef”. And my waifus Jack, Lara, Mercy, Piper, and Chun, cast as “Thief”, “Warrior”, “Sorcerer”, “Cat”, and “Imp” respectively. Each job class has a myriad of abilities appropriate to their name-sake, with a total of 12 jobs (and several personality types to choose) available as the story progresses.
The world map is classic Super Mario Bros. 3/Mario World style, and you select a level that brings you to stretch of land your characters traverse on their own and certain fun and cute events happen, a treasure chest appears, or (of course) battles. Battles are sort of brain-dead in the sense that you’re merely just watching the battle happen of its own volition, with no intervention EXCEPT when its your main character’s turn. You can choose to attack or cast a spell/ability (depending on your chosen class). The rest of your party acts automatically. Thankfully your teammates aren’t stupid and know when to heal themselves and/or each other when its appropriate.
Relationships are developed mildly during battle, but are really grown in The Inn after each stage. This is done by placing party members in rooms together, and these are often met with cute cut-scenes of them chatting or doing other things like cleaning, or exchanging gifts. The Inn also allows you to feed your party members with food you’ve collected from battles to boost stats, and each character will learn what their favourite or hated foods are. You can also purchase new weapons and armor if you see that a party member requests it. There’s also two mini-games that are played using game-tickets (found in treasure chests): Rock/Paper/Scissors, and a spin-the-wheel type. The former is a chance to win more gold, while the latter is a random chance at more XP, armor/weapon, MP candy, or tickets to take two party members to a carnival-type cruise that develops their relationship immensely.
Relationships grow on a level system as well. Each level unlocks an ability used during battle such as teaming up for an attack, damage boosting, and helping your character dodge.
The only problem I’ve had with this game was the obsessive need to go back to each stage to get through each path I didn’t choose initially to complete and get every treasure box.
I have to say that this has been so much fun to play, and will remain in my small 3DS library forever (7 games right now). I highly recommend this to anyone who appreciates a fun Nintendo game, and can deviate from the serious lore-heavy RPG.
Score? Uhh…9/10? Yeah lets do it…
P.S. Want to add ol’ Radutron to your party? (WARNING: He’s uses swear words after defeating enemies. I made that happen by editing my characters settings. The developers did not code that in!) Here’s my QR code:
Ever since being done with The Rabid Whole, I’ve had a long way of figuring out who I am, and accepting certain aspects. Sometime last fall I learned of an Ontario-based professor named Jordan B Petersen. I’ve watched countless bite-sized videos of his lectures, and was glad to listen to his (currently) two appearances on the Joe Rogan Experience podcast.
In those podcast episodes Petersen said that he’s heavily influenced by the works of Dr. Carl G. Jung, and philosopher Frederick Nietzche. I decided I had to start reading their works, and I just recently finished reading Jung’s book “Man and His Symbols” (also written by Jung’s associates who dive deeper and expand on Jung’s theology of dreams which are the focus of the book).
“Man and His Symbols” is most definitely one of the most important books I have ever read in my life! I encourage you to read this book and come to your own conclusions (it’s only $11 CAD).
I’m dreadfully sorry if higher intellectuals find this too simplified, or if I misinterpreted anything. Please leave a comment if I’m wrong about any of the following. Here’s the big takeaways:
- Our messages from God come in the form of symbols created by our subconscious in the way of dreams.
- We are all God, and can be in touch with Him (ourselves, or as Jung calls it the Self) if we learn to listen to our dreams and what they are telling us. Each object, person, and setting are unique to the dreamer.
- The rational mind has killed any appreciation and spiritual connection to one’s Self. In a world of materialism, I can’t agree more. It’s literally soul sucking.
- Dark imagery in dreams are reflections of the “shadow self”, a version of the subconscious that is trying to tell us something. Something that we can use to better ourselves, if we can just stop running away from it. This is true even if it breeds real criminals!
- People who project things onto other people are just reflecting their own issues or beliefs. I never really understood this as much as I do now.
Thinking of symbols I’ve thought about religion, mainly Christianity since that’s a mainstay story in North American culture. I’ve learned years ago that the Bible is nothing but just metaphors, but I never thought about WHAT they were of.
The greatest story ever told is probably the greatest dream ever conceived (the archetype of the hero’s journey). In that case, Jesus’ death and resurrection is a story of letting go of a version of yourself and becoming something new. This is a story everyone can understand and actually live by instead of thinking that Jesus/God is someone or a status they can never be.
Also, hell is probably just a personal one. The TV show “Preacher” does an interesting take on this idea as all prisoners of hell have to relive their worst memories over and over again.
Jung has a quote that says “Unless you make the subconscious conscious, it will direct your life and you will call it fate.” This is to me is synonymous with “God has a plan”.
If people can unlock their true potential of being, I thought if good and evil really do exist or if its just a point of view. From what I gather I’ll get a better idea once I start reading Nietzche…
Even typing this now I think of some of the imagery I’ve seen while floating in a sensory deprivation tank, and the symbol I designed and got tattooed on my arm! Things I’ll need to ponder for sure. Hell, even that Guardians Of The Galaxy dream I had a couple of months ago. Are dreams our own verses and stories for our own personal bible? Man, oh man!
Anyways, I’m really interested in this kind of reverse engineering of myself, and after reading this book I feel like a real living being. My next sought after Jung book is “Jung and The Active Imagination” where Jung found himself depressed in a certain part of his life and looked to his childhood to find what it was that he was missing.
I really feel like I’m shedding a version of myself recently, and growing into something new. I realize my abilities for empathy and understanding, and it really rips the fear out of anything that I have. It’s also been fertilizer for ideas I have creatively that I just can’t wait to share with the world.
Dear reader, I urge you find the new religion. The religion of you.
Wanna see me playing guitar? SURE YOU DO!
Rockin’ to my track “Lara” (inspired by Lara Croft from Tomb Raider), with my sweet Kassandra.
I talk about getting some hate online as a Mercy-player in Overwatch. And of course the rhyme and reason why Mercy is in WAIFU. This concludes the last of the WAIFU series edition of the Stuttering and Stammering podcast.
You know, I wonder why I didn’t choose a lady from Fallout: New Vegas. Not that I regret focusing on Piper. Anyway, in this newest edition of Stuttering and Stammering I’m talking about the only good companion in all of Fallout 4, and what made me make the track I recorded sound the way it did.
I’m talking about “Chun” from WAIFU!
Stuttering and Stammering has now become audio only. A podcast? Hmm.
Anyway, I’m talking about the track “Lara” off of WAIFU.
My next Stuttering & Stammering video (podcast now?). I’m talking about my first track “Jack” from my record WAIFU. Why I chose to make the track, and why it sounds the way it does.
I was going through my notes on my iPhone and found the only journal entry I made at the start of our 5-week tour through Canada/U.S.. I thought it interesting. Enjoy.
“April 12, 2013
“If you want an illustrious career in rock n’ roll, I suggest you think about it…” Greg Dean (on the KMFDM Beat By Beat Tour 1995).
I just want to say about that quote above: Our trip is most likely not as crazy as some bands’, but touring in a band is not like a road trip with your friends or family, and it’s not really like camping except for some things you bring with you. We don’t have a crew, and playing is merely 10% of our job. The rest is lugging/hooking up our gear, driving long hours (and battling the elements), being paranoid about security, taking extra care in maintaining our health, and eating not as wholesome as we’d like.
Day 1 of the Short Circuit Tour (excluding the Toronto show, cause we didn’t actually leave until the following Thursday)..
Drive was alright. Chals got one of those fancy “GoPro” cameras to document our journey. I swear they use those in the Canada’s Worst Driver tv-show.
Anyways, the 8-hr drive seemed short. The quaint size of Sault Ste. Marie reminded me of certain areas of Regina, and Moose Jaw, SK. It’s bigger than I thought, since the last time we travelled through (at night) back in late-fall 2009.
We get to the venue ’round 5:45pm and eventually meet the promoter. Nice guy. Fed us, bought us drinks. As the night rolls along after soundcheck and we’re playing the “hurry up and wait” game, I’m starting to get super tired. I’ve been up since 4:30am and by 11pm I was ready to crash. I was given an energy drink and after finally playing I gained a second wind.
A nice couple invited us to their house to sleep and shower. I had especially taken advantage of the shower.
Unfortunately the crazy snow storm from southern Ontario had caught up with us, and the next morning had us a little weary. On our way out of the city, a snowy steep hill stopping us from progressing as we halted half way up, and causing us to “jack-knife” the trailer trying to back up DOWN the hill. Chals warned on-coming traffic, as us dudes pushed the fully packed heavy trailer SIDEWAYS to get straight, disconnect from the van, then swing around to aim down the hill, then painstakingly re-attach to the van without getting run over by our own trailer.
After finding an alternate route, we hit up Timmy’s and fill up on gas. Then it’s continuing on the seemingly perilous mid-April winter journey to Thunder Bay.
I hope there’s enough lightning in Thunder Bay to zap this snow into hell.”
I’m currently getting through writing the track “Piper” as I record it. It’s challenging my guitar playing in a way I never thought possible, and I’m not one to edit the crap out of my guitar lines like most pros do (literally cutting every note and align it with the rhythm). I just can’t be that obsessive with something like that. I’ve listened to too much classic rock lately that I’m much more comfortable with sticking with the best take. I either play it well or I delete it. There’s something more human about it to me, and I don’t have to answer to anyone about it. But, I must say I’m very happy with the direction the track is going (think rockabilly-punk-kinda).
There’s a quote that Walt Disney said, something like “Everyone needs deadlines”. It really puts the pressure on to complete any project. But I’m quite certain I’ll complete this one. I know this is all talk, but if the first two tracks are any indication of how good this record is gonna be…
I really feel like this music is really the start of something for me. A real way to project my imagination.
I’m very excited to get this finished and start my next record idea I got kicking around in my head.
I just recently finished Final Fantasy XV and I must say while I take issue with the way the story paces, and takes interesting turns at very odd times (which I blame on the choice of the publisher choosing to make the holes in the story DLC), this is one of the most beautiful games I have ever played.
The story is about a young prince named Noctis who is on his way with his best friends/bodyguards to meet his bride-to-be Lunafreya. Disaster strikes as his kingdom crumbles after he leaves, and his father dies protecting it. The only choice is to move forward and gain the strength of fallen king spirits who previously ruled the land, and also the support of celestial gods to help reclaim the throne Noctis is rightfully heir to.
The entire world is open to explore, save for a few roadblocks that open after story progressions, and each area is a seamless transition much like exploring any open world game. Except the world map here is much more epic to traverse with your party in a car, and it feels like a great road trip complete with pit stops, in-vehicle conversations, and beautiful vistas.This game is a love letter to fans of Final Fantasy, and the series itself. I couldn’t help but to think that the four main character’s haircuts were odes to characters of series past. The celestial gods (who are ‘summons’ from past games) are beautifully faithful to how they’ve looked previously, and most are massive! The ending of the story suggests The Knights Of The Round (found in FFVII) which I didn’t catch on until twelve, then a thirteenth strike is made on the antagonist.
The main selling point to this game for me was the brotherhood of the main characters, though a little too “bro”, there’s enough dynamic to the characters that it was believable, and I could relate to the ball-busting and teasing they would do to each other. Combine this with the car rides to new destinations, it made me yearn for epic road trips with friends.
The character Prompto, who is one of the four in the party you control, takes random pictures during each day, and you can save your favourites. There’s a certain part of the end of the main story that Noctis requests to take one photo with him to the final confrontation, and that photo is laying in the throne room, and the game uses it a certification of completion of the game. Something I thought was very touching.
Despite some plot issues (which I blame on being turned into DLC), this is an epic tale, and great modern RPG that I’m sure people will be remembering down the line. Especially long-time Final Fantasy lovers like me.
Here’s an update my attitude post-The Rabid Whole. I felt compelled to do this one since I was thinking about how sour I sounded at the end of the Part 3 of 3 of Being In A Rock Band video.
More footage of Tearaway Unfolded.
The track “Options” made by myself. Just a ditty I made ages ago, that I don’t see being anything more than it is already.
Trying to talk about the creative things I’ve done in the past, and what’s to come for the future. If you listen as far as my cat purring at the start of this, I thank you!
Playing “Tearaway” for PS4. Boy, is this a really cute, and fun game!
Song: “Robots! (Sans Robots!)” by RADUTRON
Download here: http://www.radutron.com/music
Artists Sitting Down While Flipping Me The Bird: https://radutron.com/2014/04/06/artists-flipping-me-the-bird-2013/
WAIFU is well under underway, and I’ve finished a new track. An ode to Chun-Li from Street Fighter! You can download it here!
The 1 hour finale of my story of being in The Rabid Whole.
I talk about the period of about June 2013 to the end of 2014, and my thoughts on the end, and what I think we did wrong.
I realized that I hadn’t explained why I’ve been getting my leg infections. I’d been through radiation tests, tons of blood work, and samples of the swelling pus that would appear from my leg, and nothing came up that was wrong. My doctor said if there is nothing it’s “idiopathic”. To me it’s the physical manifest of stress, and unhappiness. Thankfully I hadn’t had an outbreak since about July 2015.
Song: “Bound To Get Worse” by The Rabid Whole from the EP “PROBLEMS”
Footage me playing “Rise Of The Tomb Raider” for PS4.
Photo of my reflection from my adventure hat taken early 2012 on our way to SXSW when we stopped at a hotel, and everyone with us decided to go out for supper, and I stayed behind to be alone.
Here’s my statement about The Rabid Whole I did back in early 2015: https://radutron.com/2015/06/08/i-gotta-tell-ya-folks/
This is a long one so you might want to get some snacks…
In this second part, I’m recalling my time in The Rabid Whole from end of 2010 to mid-2013. Things got pretty serious.
The song “Metro” from The Rabid Whole’s second album REFUGE is posted at the end of the video.
The live still after the game footage is from a gopro taped to my guitar during a show in Dallas, TX, back in 2013, touring with Dope Stars Inc.
Enjoy my terrible playing of Pinball Quest for NES.
Yes, it’s an emulator. I own the cartridge. I don’t have the means to capture my retro consoles.
My “Stuttering and Stammering” videos continue with me talking about my first few years in The Rabid Whole and its key moments of our progress as a band. The first of 3 videos. Enjoy some NES goodness from Power Blade, and there’s our first track we ever wrote called “Selfish Nature” at the end of the video.