There’s things brewing here in regards to RADUTRON performing live.
We just completed a photoshoot for the live band, as well as practicing the live set with some choice cover songs for a couple of months now. After thinking about the presentation of the band, I’ve decided to update the artwork for WAIFU, because honestly, it deserves better. So here it is…
If you wish to update your offline version of WAIFU, I encourage you to grab this image.
I’ll be posting our band photos in the next week or two, and a show announcement sometime after that.
I can’t get enough of Miitopia. It’s addicting as hell, adorable, and more in depth than it lets on. It’s probably the most fun RPG I have ever played, and I’ve played a good chunk of them.
A “Mii” is a Nintendo avatar originally made on the Wii, and 3DS systems as a fun mini-game character that you’d fashion as yourself or anyone else. Miitopia takes your Mii characters and casts them as characters of your choosing. The main character, their party members (6 so far that I’ve customized), The Dark Lord, mysterious wizard, a genie, and MORE all get the chance to be modeled to be played by whoever you want them to look like.
I also must mention the townsfolk in this game. It’s been surprise meets hilarity when I see some of these characters and wonder who in the development team chose them. The townsfolk, and other fifth business’ faces look and are blatantly named after such people as Bob Ross, Lamb Chop (from Lamb Chop’s Play-Along, a deep cut in my childhood tv-watching), Bob (the Minion), Batman, Kratos (God Of War), familiar Nintendo characters, and many others! I’m not sure if it’s random or what, but it’s been a delight to see who shows up next.
I cast my Mii as a “Pop Star”, which in traditional pen/paper RPGs is the “Bard” class. My lady, cast as a “Chef”. And my waifus Jack, Lara, Mercy, Piper, and Chun, cast as “Thief”, “Warrior”, “Sorcerer”, “Cat”, and “Imp” respectively. Each job class has a myriad of abilities appropriate to their name-sake, with a total of 12 jobs (and several personality types to choose) available as the story progresses.
The world map is classic Super Mario Bros. 3/Mario World style, and you select a level that brings you to stretch of land your characters traverse on their own and certain fun and cute events happen, a treasure chest appears, or (of course) battles. Battles are sort of brain-dead in the sense that you’re merely just watching the battle happen of its own volition, with no intervention EXCEPT when its your main character’s turn. You can choose to attack or cast a spell/ability (depending on your chosen class). The rest of your party acts automatically. Thankfully your teammates aren’t stupid and know when to heal themselves and/or each other when its appropriate.
Relationships are developed mildly during battle, but are really grown in The Inn after each stage. This is done by placing party members in rooms together, and these are often met with cute cut-scenes of them chatting or doing other things like cleaning, or exchanging gifts. The Inn also allows you to feed your party members with food you’ve collected from battles to boost stats, and each character will learn what their favourite or hated foods are. You can also purchase new weapons and armor if you see that a party member requests it. There’s also two mini-games that are played using game-tickets (found in treasure chests): Rock/Paper/Scissors, and a spin-the-wheel type. The former is a chance to win more gold, while the latter is a random chance at more XP, armor/weapon, MP candy, or tickets to take two party members to a carnival-type cruise that develops their relationship immensely.
Relationships grow on a level system as well. Each level unlocks an ability used during battle such as teaming up for an attack, damage boosting, and helping your character dodge.
The only problem I’ve had with this game was the obsessive need to go back to each stage to get through each path I didn’t choose initially to complete and get every treasure box.
I have to say that this has been so much fun to play, and will remain in my small 3DS library forever (7 games right now). I highly recommend this to anyone who appreciates a fun Nintendo game, and can deviate from the serious lore-heavy RPG.
Score? Uhh…9/10? Yeah lets do it…
P.S. Want to add ol’ Radutron to your party? (WARNING: He’s uses swear words after defeating enemies. I made that happen by editing my characters settings. The developers did not code that in!) Here’s my QR code:
Wanna see me playing guitar? SURE YOU DO!
Rockin’ to my track “Lara” (inspired by Lara Croft from Tomb Raider), with my sweet Kassandra.
I talk about getting some hate online as a Mercy-player in Overwatch. And of course the rhyme and reason why Mercy is in WAIFU. This concludes the last of the WAIFU series edition of the Stuttering and Stammering podcast.
You know, I wonder why I didn’t choose a lady from Fallout: New Vegas. Not that I regret focusing on Piper. Anyway, in this newest edition of Stuttering and Stammering I’m talking about the only good companion in all of Fallout 4, and what made me make the track I recorded sound the way it did.
I’m talking about “Chun” from WAIFU!
Stuttering and Stammering has now become audio only. A podcast? Hmm.
Anyway, I’m talking about the track “Lara” off of WAIFU.
My next Stuttering & Stammering video (podcast now?). I’m talking about my first track “Jack” from my record WAIFU. Why I chose to make the track, and why it sounds the way it does.
My love letters in musical form to some of my favourite female characters in video games is now completed, and available to stream, or to purchase to download! I’m so very excited and I’m happy to share it with the world.
I’m currently getting through writing the track “Piper” as I record it. It’s challenging my guitar playing in a way I never thought possible, and I’m not one to edit the crap out of my guitar lines like most pros do (literally cutting every note and align it with the rhythm). I just can’t be that obsessive with something like that. I’ve listened to too much classic rock lately that I’m much more comfortable with sticking with the best take. I either play it well or I delete it. There’s something more human about it to me, and I don’t have to answer to anyone about it. But, I must say I’m very happy with the direction the track is going (think rockabilly-punk-kinda).
There’s a quote that Walt Disney said, something like “Everyone needs deadlines”. It really puts the pressure on to complete any project. But I’m quite certain I’ll complete this one. I know this is all talk, but if the first two tracks are any indication of how good this record is gonna be…
I really feel like this music is really the start of something for me. A real way to project my imagination.
I’m very excited to get this finished and start my next record idea I got kicking around in my head.
WAIFU is well under underway, and I’ve finished a new track. An ode to Chun-Li from Street Fighter! You can download it here!
Here’s the first track, from the upcoming record, WAIFU. Inspired by the character Jack from the video game series Mass Effect.
Jack satisfied my messiah-complex in the game. Plus, she’s just beautiful with that shaved skull, and omega tattoo.